AI Insights · Timothy · April 2025
Top 5 Third Person Games on iOS in Saudi Arabia: Q1 2025
Explore the performance of leading third-person games on iOS in Saudi Arabia during Q1 2025, with insights from Sensor Tower on downloads, revenue, and active user trends.
In the first quarter of 2025, the performance of top third-person games on iOS in Saudi Arabia showcased interesting trends in downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides a comprehensive look at the top five games in this category.
Subway Surfers by Sybo Games ApS maintained a strong presence with weekly downloads fluctuating between 22K and 31K. The game's weekly revenue showed moderate variability, peaking at approximately $994 in the last week of December, then stabilizing around $700 by the end of March. Active users consistently ranged from 560K to 740K, indicating a robust user base.
Last War:Survival from FUNFLY PTE. LTD. experienced notable revenue spikes, particularly in mid-February where it reached around $897K. Weekly downloads were relatively stable, mostly between 19K and 46K, with a marked increase towards the end of the quarter. Active user numbers rose steadily from 110K to nearly 140K, reflecting growing player engagement.
PUBG MOBILE, published by Tencent Mobile International Limited, demonstrated significant revenue growth, particularly in March where it peaked at about $695K. Downloads saw a noticeable increase in late February, reaching over 32K weekly. Active users remained strong, consistently exceeding 600K throughout the quarter.
One State RP: Role Play Online by CHILLBASE LTD showed a steady climb in revenue, peaking at $36K by late March. Downloads followed an interesting pattern, starting strong at around 26K, dipping mid-quarter, and then rising again towards the end. Active users mirrored this trend, maintaining a range between 10K and 20K.
Super Drift & Crashes managed by Ahmed Sabah, despite having zero revenue, maintained consistent download numbers, reaching a peak of 16K in the final week of March. Active users remained stable, fluctuating slightly but generally holding around 140K.
These insights from Sensor Tower illustrate the dynamic nature of the gaming market in Saudi Arabia, with each game showing unique patterns in user acquisition and monetization. For further analysis and detailed reports, visit Sensor Tower's platform.